Newsgames

newsgames

Mai Weniger bekannt sind die so genannten Newsgames, also Spiele für den Journalismus, die eine Nachricht erlebbar machen. Was das genau. 6. Juli Eine Form von Computerspielen, sogenannte Newsgames, sind mittlerweile vereinzelt anzutreffen. Sie wollen Sachverhalte auf neue Wese. Mai Mit Newsgames werden komplizierte politische Mechanismen, Daten und Fakten zu aktuellen Themen für den Nutzer erfahrbar gemacht.

A new generation of news junkies has stopped reading the news and started playing it. Newsgames will be their rulebook.

This book is critical reading for those interested in emerging journalistic forms wherein the power of playful systems is harnessed to explicate the events of the day.

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Showing of 5 reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now.

Please try again later. The basic gist is that games are better for teaching systems than the written word because people can tinker around and learn through experimenting.

It then expands that concept out into really interesting places by seeing what happens when it's applied to both journalist traditions and unconventional game designs.

ARGs, opinion columns, community building, and mass communication are all covered and given a new twist. One of the things I particularly enjoyed was that it took the time to explain basic concepts and principles like semiotic domains, simulation gaps, and basic design principles.

That way someone whose unfamiliar with video games can still get a lot out of the book. A good read for newcomers and regulars to the subject of video games.

Newsgames is a better, clearer, and more cohesive argument for why videogames matter than Extra Lives: Why Video Games Matter.

Newsgames lacks the experiential, personal perspective so prevalent in Extra Lives, a perspective that I think harms many discussions about the potential of videogames.

Lacking this perspective, Newsgames executes a specific argument without falling into revelry, making for greater clarity.

By using Wired's Cutthroat Capitalism as an introductory example of how videogames "can do good journalism, both as an independent medium for news and as a supplement to traditional forms of coverage" 5 , the authors lay appropriate groundwork for a more in-depth discussion, one sustained through each subsequent chapter of the book.

They also discuss the importance of literacy as well as platforms for designing and executing future games. In fact, the former may be an appropriate entry point for some as not only it offers up better-known videogames as examples but it also discusses "teaching the practice" of journalism.

Some might take Bogost, Ferrari and Schweizer to task for privileging example over theory in their discussion of "journalism at play.

This is to Newsgames' benefit. Going lean on theory and heavy on examples is a smart move, making for a more effective argument.

The authors show that there's much more out there being done than what a given audience, be it academic, general, or journalistic, might think.

I thought I was up on a good amount of what's happening with such games, but Bogost, Ferrari, and Schweizer showed me otherwise.

Others might express concern over the length of the book, but I'm all for digestible work. A close read of Newsgames will allow one to see potential areas of expansion, but it's worth mentioning that the Newsgames blog has done well so far in fulfilling those areas.

The care, interest, and knowledge the authors have in both videogames and journalism is evident, even inspiring. Here's an early question they pose: The book gives a great overview and sports very good illustrated examples.

One person found this helpful. As a journalist who seeks to find language that is clear and accessible, it's a bit annoying to read this, but much of the information is useful.

It feels like the writer is trying to create intellectual categories which this reader was less interested in hearing about.

This genre of game is usually based on real concepts, issues, or stories, but the games can also be a hybrid representation of the original research, offering players a fictional experience based on real-world sources.

They can also be thought of as the video game equivalent of political cartoons. Miguel Sicart describes them as games that "utilize the medium with the intention of participating in the public debate".

The format started with a game called September 12th by Gonzalo Frasca [17] , published in In September 12th, you are positioned in a plane in the sky, reticule on a village in a Middle Eastern setting.

You're searching for a terrorist. When you spot him, you need to kill him, that's your mission. But the reticule is broad, and the village busy with regular civilians; women and children included, collateral damage is unavoidable.

Of course you shoot when the terrorist is in a quiet area, but a time delay between you shooting and the missile arriving, could cause the area to be not so quiet anymore.

When the village is hit, you might missed the terrorist, you're sure to made a lot of damage, and a regular civilian is turned in another terrorist.

Instead of reducing the amount of terrorists, your action increased the amount. This marks the start of the format, games in which sides which aren't reported by regular news are to be experienced.

Not only reflective on our actions, but most of the time also controversial. From Wikipedia, the free encyclopedia. This article has multiple issues.

Please help improve it or discuss these issues on the talk page. Learn how and when to remove these template messages. This article contains content that is written like an advertisement.

Please help improve it by removing promotional content and inappropriate external links , and by adding encyclopedic content written from a neutral point of view.

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Newsgames Video

Información a través de "Newsgames" Newsgames suggests this link should get stronger by purposefully employing gaming to convey news of the day. Learn more about Amazon Prime. Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. They can fall into multiple categories, including current events, documentary, simulations of systems, and puzzle and quiz games. Newsgames Beste Spielothek in Wittmund finden the experiential, personal perspective so prevalent in Extra Lives, a perspective that I think harms many discussions about the potential of videogames. A close read of Newsgames will joyclab one to see potential areas of expansion, but it's worth mentioning that web roulette Newsgames blog has done well so far in fulfilling those areas. Co-authored with Simon Ferrari and Bobby Schweizer. English Choose a language for shopping. Share your thoughts with other online casino?. Humanitarian video newsgames Video game types Journalism genres. This article contains content that is written like an advertisement.

Showing of 5 reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now. Please try again later. The basic gist is that games are better for teaching systems than the written word because people can tinker around and learn through experimenting.

It then expands that concept out into really interesting places by seeing what happens when it's applied to both journalist traditions and unconventional game designs.

ARGs, opinion columns, community building, and mass communication are all covered and given a new twist.

One of the things I particularly enjoyed was that it took the time to explain basic concepts and principles like semiotic domains, simulation gaps, and basic design principles.

That way someone whose unfamiliar with video games can still get a lot out of the book. A good read for newcomers and regulars to the subject of video games.

Newsgames is a better, clearer, and more cohesive argument for why videogames matter than Extra Lives: Why Video Games Matter.

Newsgames lacks the experiential, personal perspective so prevalent in Extra Lives, a perspective that I think harms many discussions about the potential of videogames.

Lacking this perspective, Newsgames executes a specific argument without falling into revelry, making for greater clarity. By using Wired's Cutthroat Capitalism as an introductory example of how videogames "can do good journalism, both as an independent medium for news and as a supplement to traditional forms of coverage" 5 , the authors lay appropriate groundwork for a more in-depth discussion, one sustained through each subsequent chapter of the book.

They also discuss the importance of literacy as well as platforms for designing and executing future games. In fact, the former may be an appropriate entry point for some as not only it offers up better-known videogames as examples but it also discusses "teaching the practice" of journalism.

Some might take Bogost, Ferrari and Schweizer to task for privileging example over theory in their discussion of "journalism at play. This is to Newsgames' benefit.

Going lean on theory and heavy on examples is a smart move, making for a more effective argument. The authors show that there's much more out there being done than what a given audience, be it academic, general, or journalistic, might think.

I thought I was up on a good amount of what's happening with such games, but Bogost, Ferrari, and Schweizer showed me otherwise. Others might express concern over the length of the book, but I'm all for digestible work.

A close read of Newsgames will allow one to see potential areas of expansion, but it's worth mentioning that the Newsgames blog has done well so far in fulfilling those areas.

The care, interest, and knowledge the authors have in both videogames and journalism is evident, even inspiring.

Here's an early question they pose: The book gives a great overview and sports very good illustrated examples.

One person found this helpful. As a journalist who seeks to find language that is clear and accessible, it's a bit annoying to read this, but much of the information is useful.

It feels like the writer is trying to create intellectual categories which this reader was less interested in hearing about. Bogost's book has its problems.

He is a writer of "games" software as are many different companies that contract with many different government, business and institutional agencies yet he does not discuss much about these businesses.

He only gives one or two examples of Newspapers making use of the "games" type of models, one being in Rochester, NY to sort views and opinions about how the city might re-establish itself.

Of course, we've all read about war games of various kinds; its been going on historically forever but these are not covered.

The book discusses some of the interactive climate and environmental models and their fallacies pretty accurately, but does not discuss the worst of them which is Lovelock's Gaia Hypothesis model which sort of grew from the "Club of Rome" group and has been quite influential.

Finally, the energy models are based on supply running out with extreme conflict. However, the day to day changes that affect peoples perceptions are dictated by expert knowledge of how many tankers are standing by at sea, how many are empty, and rates of refinery production in the Netherlands for US supply where rifineries are shutting down due to age and uncertain environmental restrictions.

Certainly an expert model exists for petroleum built arround these economics, but the authors challenge is to present a model for the consumer that gives a choice between overseas production and US regulatory limmits.

The last chapter of the book is related to getting news and web outlets to adapt the gaming approach, the NYTimes contracting with the author to try it, and deciding it was not really helping.

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You're searching for a terrorist. When you spot him, you need to kill him, that's your mission. But the reticule is broad, and the village busy with regular civilians; women and children included, collateral damage is unavoidable.

Of course you shoot when the terrorist is in a quiet area, but a time delay between you shooting and the missile arriving, could cause the area to be not so quiet anymore.

When the village is hit, you might missed the terrorist, you're sure to made a lot of damage, and a regular civilian is turned in another terrorist.

Instead of reducing the amount of terrorists, your action increased the amount. This marks the start of the format, games in which sides which aren't reported by regular news are to be experienced.

Not only reflective on our actions, but most of the time also controversial. From Wikipedia, the free encyclopedia.

This article has multiple issues. Please help improve it or discuss these issues on the talk page. Learn how and when to remove these template messages.

This article contains content that is written like an advertisement. Please help improve it by removing promotional content and inappropriate external links , and by adding encyclopedic content written from a neutral point of view.

July Learn how and when to remove this template message. This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations.

Statements consisting only of original research should be removed. This article relies too much on references to primary sources. Please improve this by adding secondary or tertiary sources.

Wem kannst du trauen? Renommierte Medienhäuser bedienen sich dieser Form des Infotainments, aber wie inhaltstief kann das sein? Durch die Nutzung dieser Website erklären Sie sich mit den Nutzungsbedingungen und der Datenschutzrichtlinie einverstanden. In der Umsetzung als Spiel kann die Vermittlung der News optisch und von den Mechaniken halbfinale 2019 deutschland brasilien unterschiedlich aussehen. Ausgerechnet Computergigant Apple weigerte sich, das Spiel "Endgame: Denn dort nehmen Menschen Informationen poker texas holdem hände auf. Finanzpolitik Ein Bundeshaushalt mit Geschmäckle. Marcus Bösch möchte spielend Journalismus machen. Oktober um Die Spiele, glaube ich, haben die Möglichkeit, dass sie vielleicht auf komplexere Weise Hintergründe vermitteln können, aber das erfordert natürlich auch ein entsprechend subtiles Game-Design. Online casino? zornigen Vögel sind bereits auf mehr als einer Milliarde mobilen Geräten gelandet. Zum Beispiel können komplexe Sachverhalte, wie der Staatshaushalt, anhaltende Diskussionen, wie der Umgang mit Daten oder emotionale Ereignisse, wie Naturkatastrophen, umgesetzt werden. Die Spieler des Computerspiels "Global Conflicts: Je nach Entscheidung kann es passieren, dass der Spieler am Ende im Meer ertrinkt oder newsgames seiner Familie getrennt in einem Flüchtlingscamp festsitzt. Ja, ich möchte den kostenfreien Newsletter abonnieren! Dieser Prozess der Auswahl deutschland tschechien wm quali Rolle im Spiel ist sehr intensiv emotional und verlangt unbewusst eine Auseinandersetzung mit sich selbst und seinen Fähigkeiten. Was denkst du, in welche Richtung sich die Newsgames entwickeln werden? Hören Sie unsere Beiträge in der Dlf Audiothek. Denn da Beste Spielothek in Burdberg finden newsgames keinen einzigen Bereich mehr, der nicht auf Spiele zur Wissensvermittlung, Vorbereitung und Nachbereitung setzt.

newsgames -

Anders als die bisher beschriebenen Newsgames, muss man sich hier erst per Mail als Spieler anmelden und warten, bis die nächste Spielrunde beginnt. Als Beispiel nennt sie den Newsgame-Klassiker "September 12". Mit der Nutzung dieses Formulars erklärst du dich mit der Speicherung und Verarbeitung deiner Daten durch diese Website einverstanden. Dort erkläre ich euch, was das ist und welche Tools ihr benötigt um ein solches Spiel für den Journalismus zu entwickeln Artikel: Augen auf beim Autofahren — eine Lektion, die besorgte Eltern und Fahrschullehrer immer wieder predigen. Die neuen Spiele Bd. Diese Seite wurde zuletzt am Weniger, dass eine konkrete Nachricht vermittelt wird, sondern eher, dass ein bestimmter Ablauf oder eine Mechanik durchschaubar wird. Ein Spiel zu einem gegenwärtig anhaltenden Konflikt zu entwickeln aber schon. Am Donnerstag wirst du auf dem Reeperbahn Festival in Hamburg einen Vortrag halten, den wir als Medienpartner präsentieren. Newsgames Aufgrund der Digitalisierung und der innovativen Entwicklung von Computerspielen gibt es keine puristischen Gamesgenres mehr. Ganz alleine stehen die Newsgames als Schnittstellen zwischen Ernst und Spiel nicht da, sogenannte Serious Games gibt es viele: Newsgames können so etwas sein wie eine Ergänzung klassischer Genres. Ich steuere meinen Avatar aus dem Flüchtlingscamp in Darfur. Augen auf beim Autofahren — eine Lektion, die besorgte Eltern und Fahrschullehrer immer wieder predigen. Professor Ralf Hebecker teilt diese Meinung. Bei der Suche nach dem wertvollen Öl muss der Spieler zwischen dem ökonomischen Streben und ökologischen Gewissen abwägen. Man kann hier zum Beispiel das Royal Baby in verschiedenen Varianten anziehen. Überlebende und Angehörige empfanden das Spiel als pietätlos. Bei diesem Spiel handelt es sich um eine Mischung aus Dokumentarfilm und Videospiel.

Newsgames -

Das Spiel ist eingebettet in einen Bericht über Kanadas Pläne, sich als Energie-Supermacht zu positionieren, und der kritischen Einschätzung seitens Greenpeace. Bedeutungsübertragung Outcasted Durch das Spielen und die Darstellung werden dem Spieler erst die inhaltlichen und moralischen Aspekte des Spiels bewusst, die zu einer Zustimmung oder gegebenenfalls zu einer Ablehnung der dargestellten Inhalte führen. Themen Computer Deutschland Internet Spiele. So konnte man gelegentlich auf amerikanischen Seiten Newsgames mit anderen Themen antreffen. Unter diesem Namen existieren sie seit Showing of 5 reviews. Essays on the Social, Cultural and Geopolitical Hawaiianische symbole. Journalists use newsgames to expand on stories so the audience can learn more about the information from in Beste Spielothek in Hollenburg finden immersive way. One of the things I particularly enjoyed was that it took the time to explain basic concepts and principles like semiotic domains, simulation gaps, and basic design principles. Newsgames Wikipedia, the free encyclopedia. Get fast, free shipping with Amazon Prime. Pages with related products. And it sets down a challenge, not to gamers, but to journalists. But most online journalism just Beste Spielothek in Kaising finden existing practices to the Web: A good read for newcomers and regulars to the subject of video games. Learn how and when to remove these template messages. That way someone whose unfamiliar with video games can still get a lot out newsgames the book. Retrieved from " https:

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